Capcom has been making waves about their commitment to PC gaming, including a recent announcement that they would be joining the PC Gaming Alliance as a full member. However, their record to date on supporting PC titles is spotty at best. Games like Resident Evil 4, Devil May Cry 4 and most recently the downloadable title Age of Booty have been released for the PC months after their console counterparts.
VideoGamer.com has a new chat with Capcom VP Christian Svensson on why exactly this happens. Svensson basically says that it takes more time to develop a PC port of a game, particularly when it has content that is not in the console version. Testing of PC games also takes a lot of time, according to Svensson. He admits that on the subject of the timing of their PC game releases compared to console ports, "The sad news is we're not going to be consistent about it for a while. So while it's a message I'd love to get across we're not quite walking the walk yet." He also goes into some detail on their views of PC piracy, why they don't work with Valve's Steam service more and other subjects.

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How does that explain games that were / are running on a windows / PC based platform, such as SF4? Clearly it is already developed and ready to go, so whats the hold up?Posted at 12:33PM on Mar 10th 2009 by Shadowhaxor