
This game scratches that completist itch, with its 3-level buildings, short construction times, and mini-quests. And though the demo only gives a few of the 25 levels, it does slowly build upon each mission, to hopefully offer more complexity in the latter levels. So how does Be A King play? I'm so glad you asked!

The Material tab is where you'll purchase the building materials that go into the creation of all buildings. These are simple enough: wood and stone. Your citizens never mine these resources; they're always bought, and there are different prices depending upon how much of each you want to buy. There might be more materials in the full version of the game; I'm writing this based on the demo.
The Workers tab is where you'll purchase workers to build your structures, and a hero to defend your town. More on this later.

One of the deciding factors in constructing a new building is the number of available workers. Unlike most kingdom building games, these workers aren't pulled in from the existing populace; they can be purchased in the Workers tab of the interface. Once purchased, these workers are always part of the workforce. Another factor is the amount of gold needed, and a third is the amount and type of material needed. Hovering your cursor over a building type will show what you'll need to create that building.
Other important buildings are the food production and military types. The food production type is a farm, which generates food to feed the kingdom's inhabitants. This building can also be upgraded to yield more food. Without enough food, the population of the kingdom will slowly decrease. The military building is a barracks, which accomplishes a couple of things: 1) It adds to the overall security of the kingdom, and 2) It defends the kingdom by automatically attacking monsters that wander in from nowhere.

