The specter of Hellgate London continues to haunt us. The multiplayer-oriented action-RPG launched in October 2007 via Flagship Studios but the game was released it such a buggy state that few people wanted to buy it. In the summer of 2008 Flagship shut down its operations and the game's publisher Namco Bandai announced that the online servers would be shut down on after Jan. 31 (that's this Saturday, by the way).
But now Gamasutra reports that Korean based HanbitSoft will launch global servers to keep the game alive as a free-to-play game. Previously reports were that a new US based developer, Redbana USA, was working on new content for Hellgate London for HanbitSoft's Korean audience but that apparently has been expanded to include the entire world. HanbitSoft claims it bought the worldwide Hellgate London rights along with its source code and engine from the failed Flagship Studios. However, Namco Bandai has stated in the past it owns the Hellgate London publishing rights for North America and Europe. It remains to be seen if Namco Bandai will fight HanbitSoft if HanbitSoft allows US users to sign into their Hellgate London servers.
Reader Comments (Page 1 of 1)
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I never seen the servers actually coming to an end. This sucks I loved this game and I had to uninstall it and hadn't played it for awhile... Now 2 days before the servers close I install it then decide to wait to play, next day had things to do, the third day I finally play and I spend 2 and a half hours wondering, "What? Why cant I get on?" Then I finally find out that the servers are down... Hope servers come back up one day, and comeback up "FREE".Posted at 10:38PM on Feb 7th 2009 by Sacheleo



Personally, I kinda had a feeling that this was the route that Hellgate was headed. First it rises from the ashes, next thing you know there's a major content update and then wha-bam! Hellgate:F2P.
Obviously, there is a community out there playing the title, let's just hope that HanbitSoft can iron out all the legal wrinkles, as this only ultimately hurts the end consumers that are clearly interested in playing the game.Posted at 5:21AM on Jan 27th 2009 by Dan Taylor