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Review: Mirror's Edge


Mirror's Edge falls victim to its own themes and sense of style. On the surface, we see a beautiful city, remarkably clean and blinding white to contrast the bright colored stripes brought in by "runner's vision." Yet, the further you get into the game, the more its ugliness shows. With the mouse and keyboard controls, coupled with the exclusive Nvidia PhysX capabilities, the PC version is the best release by far compared to the console version that came out last fall. However, having the best version of a game that's deeply flawed to start with probably doesn't mean much to most people.

Gallery: Mirror's Edge



Players take on the role of Faith, a runner in the underground resistance working in a gleaming white metropolis. With most other forms of communication closely monitored by the government, the only way for the anti-establishment underground to relay information is through a human carrier service that runs and leaps across rooftops (pigeons don't appear to exist in this world). Unfortunately, the game assumes the player has been keeping up with the videos that came out prior to the game's release; otherwise they don't really get a strong sense of who the characters are or what's going on. The game would have benefited greatly if those trailers were included with the extras content, but as is, players simply need go along with things for the sake of the game.


One of the PC's main features is inclusion of Nvidia PhysX technology to add an extra layer of realism in the way things move and the number of objects on screen at once. We didn't notice much of a performance drop by turning the PhysX on, and the game looks better, as seen in the comparison video. Playing without it makes the world more plain looking, but the game is still gorgeous with or without the feature turned on. Keyboard and mouse controls work perfectly with Mirror's Edge. Without a doubt, this is a game that was meant to be played on the PC, despite the main menu's oversight of using a white mouse pointer on white background. We tried plugging in an Xbox 360 for comparison's sake and couldn't adapt to using it. There's simply no substitute for the ease of looking around with the mouse and the response of using a keyboard. That being said, even the best controls fail when the gameplay is flawed.


Mirror's Edge is based almost entirely on evading the enemy, dodging bullets and quickly getting a feel for the environment to figure out escape routes. To assist, players have "runner's vision," which colors the otherwise blank white city with stripes of color, indicating possible pathways. However, the runner's vision can be a little finicky and unreliable. Colors indiscriminately highlight all possible pathways, but they don't necessarily indicate where Faith needs to go. Entirely painted hallways don't help when the player is supposed to spot a discreet air duct in the ceiling while trying to escape pursuers. Oftentimes, routes would lead us to dead ends. Objects like pipes and ladders transform into runner's red as they enter field of vision to help players take advantage of the environment, but sometimes objects don't transition soon enough. At other times, it'll highlight too many objects at once, leaving players to figure out where to go next and breaking the flow of the game. At its worst, critical exits are blocked by objects, leaving players literally running around in circles. Figuring out the right direction relies heavily on trial and error, where players repeatedly plummet off rooftops and replay from checkpoints until they can deduce the right path. There's a hint key available to point Faith in the right direction, but it too fails at times. Mirror's Edge puts a laudable effort into reproducing freerunning, but players never fully feel like they're wearing a runner's sneakers.


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