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Mac Monday: 4 Elements


Playrix Entertainment brings its own take on the "Match 3" genre of games with 4 Elements, a fantasy-themed puzzler. Before you move on to the next post, thinking this is just another in the vein of Bejeweled, let me just say that this title won me over with only 2 elements: gameplay, and presentation. It's not that it provides new design for fantasy tropes; rather that the artwork is refined to a high degree, making every graphic a lush, deeply chromatic experience. And the gameplay? Read on to find out!



4 Elements
has a backstory, but it's fairly routine; you have to save the kingdom, etc. After this minor bit of exposition, the first thing that you'll notice when you fire up the demo is that the initial game you play isn't a Match 3 game at all -- it's a Hidden Object puzzle. Your guide and mentor, a fairy, clues you in to opening up this scene by finding pieces of four objects displayed in squares at the bottom of the screen. The end result of acquiring these objects is to water a magical tree that yields a key that unlocks a magic book.

The goal of this game is to unlock four books of magic to save the kingdom, and to do this requires unlocking 16 magical cards; four per book. To do this, you must make your way through 64 levels of Match 3 gameplay. To do THIS, read on.

Gameplay presents a field of tiles in four colors, arrayed randomly over the space.



The idea is to match three or more symbols of similar color, thus clearing a path toward the circular altar displayed on the right of the above picture. The green energy filling the channel is some sort of mystical essence that will cause the seed on the altar to grow, which finishes the level and brings on the next.

Clearing a series of three or more will cause the symbols to disappear, and the symbols above to fall into the empty space. Clearing more than three causes an explosion at the tail end of the series that grants bonus points; the more symbols in the series, the greater the explosion. As with most such games, there is a timer to beat in order to complete the level, but there is usually plenty of time to accomplish even the later levels.

Once the level is cleared, the player is taken to a screen depicting two facing pages of a book. The left page displays an incomplete picture; the right page presents rows of gobbledegook text. Your fairy friend appears, adds another picture element to the left page, and causes a small percentage of letters on the right page to change places with other letters; clearly, a story is to unfold here, when enough levels have been completed to allow the full picture to be revealed, and the full text to be completed. When the whole thing is revealed, you're ready to move on to the second non-Match 3 challenge: a Spot the Difference game.


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