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Mac Monday: StuntMania!pro


StuntMania!pro, besides its teeth-gnashingly broken use of naming convention, is a game. This may be the best thing I can say about it: it is a game, and it can be played on the Mac. Listen, I know there are people out there who apparently love this thing. One of them went so far as to say "its a awesum game but i think the cars get a bit weird since the hummer is good lookin but Flame is like the good car in the game as it looks good and preforms well." If any of you are checking this post out, I'll go out on a limb here and state: This article will upset you.

So, why is StuntMania!pro (called StuntMania!jnr in the demo) so horrible? Read on, True Believers, and you'll find out.



First of all, let me be clear here. I'm not big into car-based video games. Racing leaves me cold, and I haven't found a good Mario Kart-style game worth my time since ... Mario Kart. However, I try to put all that aside when playing a new game in the interest of being fair. Most of the time, I succeed.

Second of all, I get simulation sickness really bad like whoa. This leaves me out of most first-person shooters, and crops up now and again in places you'd expect it wouldn't. So when you're talking about a game that features high-speed maneuvering around a crowded obstacle course of a level, camera mechanics are extremely important.

Third of all, a game's demo should give you just enough to make you want to play more. A lot of titles these days offer a nearly full game experience, hobbled only by a one hour time limit. That works pretty well. The other method is something I'm less fond of, namely, the unlimited time version, coupled with gameplay elements either removed or busted.

Sometimes, a very special game comes along that combines each of these three elements, and then it's Happy Fun Time for Akela. Unless you've got an extremely advanced form of short attention span disorder, and have forgotten the first paragraph of this article, that game is StuntMania!pro.


SM!p
is all about crazygonuts stunts, hence the title. The entirety of the gameplay is based on making your little model car commit some physics-defying, hemmorhage-inducing nuttiness. For each stunt achieved, you'll garner points, and that's pretty much all you need to know. Now, in my continuing attempt to be fair, for those who are interested in this kind of gameplay, there are a lot of options to entice replayability.

There are nine different cars to use, each with different operating parameters, though only Razor is available in the demo. Again, it would have been nice to have access to all the different vehicles, to see if it's the game engine that's responsible for my dry heaves, or specifically Razor itself. More on that in a bit.

There are eleven different levels to drive through, each of them featuring suitably different aesthetics and obstacle options, though again, only one of them is available for the demo, arguably the least interesting of the bunch. You also have the option of daytime or nighttime driving, which might add an element of challenge to a level you're a little too familiar with, but as it was the one option available in the demo, it would of course make sense that I found it to be nothing more than an extra annoyance.


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