
The thing is that with all of these performance problems and bug reports, there's actually a good game underneath it all. Grand Theft Auto IV heads back to GTA III's fictionalized and highly satirical version of New York City (Liberty City for you purists). While it's not as big in area as GTA: San Andreas (which had three fictional cities) you wont miss them. The Liberty City of GTA IV is highly detailed with tons of stuff to do in the game's single player mode as you play the role of Russian emigre Niko Belic. Of course, it wouldn't be a Grand Theft Auto game without your character doing some rather bad things but the game world also gives you and Niko plenty to do while spending time in the city, from buying new clothes to taking women out on dates to checking out a comedy club and lots more.

The PC port has three new features not in the console versions; one is major, one is minor and the other is a moot point now. The major addition is the video editor which allows folks to save the last 30 seconds or so of gameplay into an editor which can be messed with and then uploaded onto the Rockstar Social Club web site. We think machinima makers will go nuts with this addition. The minor new addition is the Independent FM radio station in GTA IV's cars; it basically takes the songs you have on your hard drive making it completely customizable.

Again, Grand Theft Auto IV is a great gameplay experience but Rockstar Toronto looks like they were rushed to get this PC port ready before the Christmas shopping season. Even if you have a powerful PC you will still have to download a ton of various patches and then still get miffed as to why your framerate isn't higher. The game's own support site states that the game's highest graphics settings are for "future generations of PCs with higher specifications than are currently widely available." Perhaps Rockstar should have taken its own advice and waited a bit longer before releasing a product that its customers would be able to appreciate to its fullest.

