
There are six "action bonuses" in all, each triggered by the space bar: Boost, which gives you a couple of seconds of slightly-faster motion; Levitation, which causes all other cars to hover for two seconds, during which time they can't turn; Mines, which drops four obstacles behind your car; Invisibility, which renders your car unseeable to both your opponents and you; Dark Spiral, that restricts your viewpoint, no matter which camera mode you're using, to a small tunnel surrounded by blackness for about ten seconds; and Master, that randomly chooses a car as the recipient of a repellent electrical charge for a few seconds. It's difficult to use some of these powerups effectively, and even when used, they don't seem to make much difference in the overall race.
There are four modes of play in MiniOne Racing: Leagues, Free Tracks, Equilibrium, and Jump. The first option is where you'll unlock other circuits and difficulty levels. Free Tracks is where you can choose whichever track you'd like to race on. Equilibrium is a time trial in which you navigate through a track composed mostly of single-lane roads. If you fall off the track, five seconds is added to your time. Jump has you attempting to grab a couple of Boost powerups to time a jump just right to get the maximum distance out of it.


