

The game switches between a number of pre-designated racing events across the city and a free driving mode. Completing racing events and jobs (which blatantly advertise T-Mobile) earns money, access to cars and increases driving skill and earns reputation among the underground racers. Meanwhile, driving around the city to become familiar with its streets and occasionally dodging the cops while causing acts of vandalism also brings in rewards. The main problem with Undercover is that it tries way too hard to be cool, and doesn't pay enough attention to the actual driving. It's all flash and little substance. The bloom effects are far too heavy, making oncoming obstacles difficult to see. This especially becomes problematic during racing events, when certain roads and shortcuts get blocked off and the player can't tell until it's too late. Driving physics are exaggerated, as to be expected with a Need for Speed game, and cars take on damage as they crash into things. However, damage doesn't impact car performance and everything is miraculously fixed once an event starts or finishes.
Although there's a decent variety of race modes, including classics like Circuit racing and Sprint, one only needs to get good at one or two of them to be successful. Most storyline jobs involve stealing a car and evading the police with minimal damage, so learning to escape is essential. Adrenaline pumping police chases are the game's strongest aspects. Unfortunately, the game clearly cheats during the first phase of any job. For the first few minutes, all the police are psychic and can see through walls. They'll home in on your car like laser guided missiles, so there's no sense of strategy like ducking into a garage until patrol cars drive past. This isn't a terrible problem when it's just police cars, but things get sticky when players need to also outrun a police chopper with X-ray vision on top of a tight time limit. The city is littered with Pursuit Breakers, like signs and bridges ready to collapse once players drive through them. They're meant to disable or delay pursuers, but they can also backfire. First off, the game doesn't have enough on-screen indicators to show where these points are. Drivers need to glance over at the GPS map to find them. Taking eyes off the road even for a second could mean a collision with oncoming traffic. Incidentally, the GPS by itself is a finicky device that doesn't always show the way to the destination. Secondly, the game takes a moment to show off how cool the event is by breaking from the chase to show your car driving through and things falling. Unfortunately, it shows this little instant replay whether the stunt worked or not, and your car is at full stop once you come out of it, forcing you to get your bearing and re-accelerate to escape pursuers. To make matters worse, hitting the nitro doesn't do very much, since we unloaded a whole tank of the stuff into our engine and the cops no trouble keeping up. Police also have a knack for spotting you when there's no pursuit in play, you're driving the speed limit and following all the driving rules. Most times, it's worth it to simply skip the free driving and use the world map to automatically join racing events.
Other great racing modes include Highway Battle, where players need to catch up and pass a racer in the middle of heavy traffic. The most annoying thing about Highway Battle is that the camera automatically shifts to the bumper view each time the event starts, so players need to waste time putting it back into position. Outrun is very simple mode that requires players to pass their opponent and stay in the lead for a certain duration of time. There's no set path, and the game is pretty loose with determining who's ahead, so drivers can pretty much go in circles and win this mode. Unfortunately, there's no diversity among the racing modes themselves, like changing weather or day and night effects. All races take place in broad daylight and the skies are always clear and sunny in the Tri-City area. The game also includes an eclectic mix of music that ranges from the semi decent to "what the heck am I listening to?" There's no way to manipulate the playlist settings so that it only plays the songs you like.

Our biggest disappointment with this port is with the multiplayer. Multiplayer automatically registers your game with EA and requires official online servers. There's no offline LAN option. So once the servers go offline someday in the future, all of Undercover's multiplayer features, like the Cops and Robbers mode (where one player grabs cash and drives it to a destination while the other tries to stop him), will become absolutely useless.
It's bad enough that Need for Speed Undercover is a racing game with numerous oversights but it's also a pretty lazy port from the consoles. Although the PC version supports high resolution graphics, it doesn't make up for all the frustrating gameplay elements. This is one game that fell asleep at the wheel.
Check out Need for Speed Undercover downloads



Sounds like a repeat of the "Hot Pursuit 2" fiasco, where PC gamers got a terrible port of a poor game.
Honestly, the last NFS game I really enjoyed was Underground 2, with its more consistent street tracks and over-the-top car modification. Before that, I'd have to harken back to the grand old days of High Stakes.
What I don't understand is that with TV shows like "Top Gear" so popular, and the whole "Fast and the Furious" shtick so old now, why does EA continue to ghetto-ize the Need for Speed series? I was flabbergasted with the starter car in ProStreet being a stock Corolla... where's the Need for Speed? At least Underground 2 had the "Levin" version.
The glory days of NFS for me involved racing cars ranging from the high-end (Corvettes and BMWs) to the amazing (Ferraris, Lamborghinis) to the exotic (High Stakes' "El Nina", Hot Pursuit's Schigera). It's time for EA to get back to that. Bring us an NFS that starts us in BMWs, Mercs, and American muscle cars and takes us through Lamborghinis, Ferraris, and Japanese sport cars up to the insane Pagani Zondas, Bugatti Veyrons, and Koenigsegs of the automotive world.Posted at 2:25PM on Dec 3rd 2008 by Tim Gokcen