
You'll discover new inventory items as well, including Mustard Gas, which has an area effect; Healium Gas, which affects all party members to bring hit points back up; and White Christmas, which ... I don't know. It blows things up. White Christmas? Only Tycho knows for sure.
You'll still hunt Fruit F*$&ers for their parts to upgrade your weapons, but at one point you'll purchase your upgrades from a vending machine instead of getting them from Ann. Your rake gets a double-headed treatment and an eerie glow, but it's still just a rake. A new weapon choice would be welcome, but you stop thinking about it after a few minutes.
Reacting to player feedback from the first game, there are more puzzles to complete in Episode Two. One of them is a truly mind-bending fast-reaction thing that requires you to revolve pieces to complete neural pathways in your character's brain in an effort to stave off madness. If you've ever played one of those games that require you to connect tracks while a train is riding them, you'll be familiar with this type of puzzle.

The way Jerry and Mike manage to integrate their comic strip characters makes for a really engaging experience; you never know who'll appear next, but as they empty their roster, it will be interesting to see how they'll introduce various personages who you might think would be too specific for inclusion, such as the Cardboard Tube Samurai, arguably one of their most popular entities. But hey, Div made it in, so why not the CTS?
If each game is indeed going to keep building on the previous one, then we're in for a treat with the remaining two episodes, whose release dates remain unannounced. Best of all, the pricing for both Episodes One and Two have dropped, from $20 to $15. Now two gods wait on the windowsill ...

