Big Ideas: Why horror games are so rarely scary, part 2
Thematically, horror operates at a different level than its cousins in genre. The goal in an action movie is to defeat the villain. The goal in a science fiction movie is to solve the problem. The goal in a fantasy movie is to realize your true potential. The goal in a horror movie is to survive. And while survival under extreme conditions in reality is heroic, for a video game, there must be more.
Another problem arises from the difficulty of merely playing a challenging game. If you're meant to navigate an alley filled with zombies and you're running out of ammunition for your gun, you may have to run the gauntlet many times in order to find the best way through, dying many times in the process. This builds up frustration, which is not conducive to the paralyzing effects of fear.
What's more, this could be thought of as the anti-Jack Thompson argument. If, as he postulates, violent video games teach players how to kill because they're the ones who are directing the action, then the corollary to this is that by being in control of their own actions in a game, the player is less likely to experience horror. The back-of-the-mind knowledge that it's just a game subtly filters through the consciousness and removes much of the threat from any on-screen antagonist. By reducing the pure sensation of fear and dread into nothing more than button-pushing mechanics, games have sabotaged themselves from being valid vehicles for terror.
Now, obviously, there is still a great deal of value to be had in playing so-called horror titles. One of the primary reasons that we, as a society, continue to create horror is that we crave that cathartic reaction of seeing our worst fears played out in a safe, behind-the-glass manner. There may well be an inoculating effect to being able to mow down a horde of bloodthirsty creatures with a railgun, providing our nightmares with an added element of empowerment. To say nothing of the powerful exorcising effect for the developer of being able to put his own personal monsters into a game and blowing them away with a shotgun.
Because let's not forget one of the methodologies of phobia therapy, which is to slowly expose oneself to the object of fear, first by looking at a picture of it, then moving on by stages into actual physical confrontation. Perhaps horror games provide this sort of therapeutic effect, allowing us to battle our inner demons from safely behind a glass screen. Regardless, video games still have a long way to go before providing the same level of true horror evident in our favorite movies and books. Will they get there eventually? I'm afraid to ask. Maybe it's better that they don't; I don't need another haunt cluttering up my psyche.
Reader Comments (Page 1 of 1)
Condemned: Criminal Origins, while having much of the jumpy type of horror, was also very psychological, and FEAR would creep you out at times, just because of the terror and anticipation. Posted at 7:05PM on Nov 23rd 2008 by PoisonedV
For me, Left 4 Dead hits that terror spot. I have always loved zombie movies, but they scare the SHIT out of me, which is part of the reason they draw me to them.
Imagine waking up one day, and going outside and everybody around you was a mindless murder machine that ignored all physical limitations of a normal human simply to eat you. The speed at which this infection would spread is absolutely ludicrous. No place would be safe.
All the things in place meant to protect us would also insure the spread of this insanity. Hospitals would become death traps. The government and military would abandon us, police would become infected, and all hope would be lost.
This is the loss of control and pure terror that you speak about.Posted at 9:35AM on Nov 24th 2008 by C-lo




Great piece! It is a sad truth that modern popular culture has replaced "horrific" with "startling", and to a lesser degree gore. Funny that you mention "Blair Witch", as I wholeheartedly agree with you there.
I believe video games are a difficult place to recreate true horror, both for the reasons you specified, and for the simple fact that I am not sure it would be in a developers interest to create such a game. Experiencing "true horror" in a game may satisfy our craving for that movie-feeling, but how much replayability could there be once you have played through once? I don;t know the answer, but I think it would be a problem.
Anyway, thanks for an interesting topic.Posted at 4:21PM on Nov 19th 2008 by Dab