

The game is filled with "What the...?" moments like these, where things switch between movie and game logic without cluing the players in to either one. While making his way to the back stage of the Opera House, Bond must find a small ramp to get up onto the dock instead of simply climbing over some nearby pipes. Later on, Bond uses a camera equipped with a long range microphone to find out who the key members of the Organization are, but the game doesn't reduce the Opera House background noise, so it's hard to make out what the villains are saying. Next, Bond blows his cover by talking into a secure radio taken off a guard, causing all hell to break loose around him for seemingly no reason. So, we ended up having to dodge bullets and explosions without really knowing why. It wasn't until the movie released that we found out it was meant to startle targets into facing the window for a picture.
Everything about this game comes off like an exercise in automated control. There's no sense of immersion, just a feeling that you're going through pre-determined motions. Instead of being put in the polished shoes of an international superspy, you're stuck with the unshakable realization that you're (as funny as it sounds) just playing a game. Hacking a security system involves walking up to a computer or control box and holding down a key for five seconds. Getting into melee skirmishes with foes triggers quick time events, where players must move a circle into a larger circle and click. This minigame is so trivial and easy that there's hardly a point. It just becomes an annoying sequence where players are clicking on the screen just to watch things happen instead of participating in an actual brawl. 
Artificial intelligence hardly counts as "intelligent." Oftentimes, Bond will have to fight off waves of oncoming soldiers. Although some will try to flank players, they don't really work in any coordinated fashion. Furthermore, they'll do ridiculously stupid things like take cover behind glass or a chain link fence. Since Bond movie minions are usually about as effective as cross-eyed Star Wars Storm Troopers anyway, we quickly learned to embrace the dumb AI. Ultimately, even if you stumble through and trigger every single alarm in the game, the opposition can be easily taken out. The ample supply of conveniently located explosive materials also helps quite a bit.
Between the short movie-based story, linear levels and barely intelligent foes, Quantum of Solace can be finished in a single afternoon. You just need the patience to sit through it. There's a decent variety of multiplayer modes, including the famous Golden Gun game. Online gameplay is handled by the recently revamped Games for Windows Live, but there's no cross play between consoles and PC's. Still, the multiplayer puts some much needed life into the game. Otherwise, Quantum of Solace ends up being just plain soulless.Check out the Quantum of Solace Demo


Well, guess the long wait for *another* good bond game continues (and I'm sure you all know what the last good one was... It was a lonnnng time ago).Posted at 11:13AM on Nov 18th 2008 by Gripen40k