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Feature: Microsoft talks about Games For Windows Live plans


As we reported earlier today, Microsoft has now updated the user interface for its Games For Windows Live service, making it more accessible for PC users to operate via a mouse rather than the console-centric interface that was put in place when Games For Windows Live first launched back in May 2007.

Big Download got to speak on the phone today with Michael Wolf, Senior Marketing Manager for Games For Windows Live, to find out more about the update, the upcoming stand alone client and how Microsoft feels about the Games For Windows brand going forward.
Wolf said that the change in today's update was specifically so that PC gamers could better use the interface for Games For Windows Live. When the service first launched it was decided to use many of the same user interface features that were developed for Microsoft's Xbox 360 console, including having the UI work well for the Windows Xbox 360 controller. However, Wolf said that in getting feedback from PC gamers it was decided to reconfigure the interface so it looks more like a drop down PC menu than the "blades" approach for the Xbox 360.

The Games For Windows Live interface still works the same as it did previously, with gamers able to tie in their Gamertag to both Xbox 360 and Games For Windows Live enabled PC games. Achievements, messaging, friends lists, live chat and (for a very few games) cross-platform multiplayer are still a part of Games For Windows Live. Automatic patch updates for Live enabled PC games are also a part of the new version.

However, a simple user interface change is not all that Microsoft has planned for Games For Windows Live. Very soon a stand alone client will be released that will offer the same UI for folks that don't have any Games For Windows Live enabled PC titles. This stand alone client will offer everything the in-game client has plus support for things like downloadable demos, videos and most importantly new downloadable content. Wolf said the stand alone client will be released "in a few weeks"

It's the downloadable extra content that is perhaps the most interesting feature of the next update. Wolf said that instead of searching various web sites to download free expansions, Games for Windows Live enabled games will be able to handle that smoothly and without the publisher having to do things like set up credit card servers and download sites on their own. Wolf pointed to Bethesda Softworks' last game before Fallout 3, The Elder Scrolls IV Oblivion, as an example, saying "The downloadable content was much more successful on the console than on the PC."

Wolf says that's because the Xbox 360 environment made it easy to purchase and download things like the Shivering Isles expansion while PC users had to go through several steps to get the same content. For Fallout 3, Games For Windows Live should make downloading and purchasing the planned downloadable content for the game as easy for PC owners as it is for Xbox 360 owners. Wolf would not comment on what other current or future Games For Windows Live games will do for downloadable content. Speaking of which, Wolf told us that having such a feature won't bar third party mod makers from offering their own content for Games for Windows Live titles, although actually distributing those mods via Games For Windows Live has not yet been decided upon.

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