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Interview: Gas Powered Games talks about Demigod


One of the leading PC game developers, Gas Powered Games, made an unusual announcement earlier this year when it decided to team up with relatively small publisher Stardock for it's next major game, the strategy-RPG Demigod. The game has already generated a lot of buzz and some gamers are playing in Demigod's beta thanks to Stardock's policy of letting pre-orders play the beta.

With the game now aiming for a February 2009 release, Big Download got a chance to chat with its lead designer, Gas Powered's Mike Marr, to find out more about the game (including its ties to the developer's first game, Dungeon Siege), their plans for its post release life and more.

Gallery: Demigod

First, how did the idea for Demigod come about?

The idea for Demigod started with Chris Taylor and John Comes setting out to investigate creating a real-time strategy game in the Dungeon Siege world. From that starting point, John and Chris explored many options, but ultimately settled on a game that was less RTS and more action. The early design goals borrowed heavily from first person shooters and role playing games- compelling characters you feel attached to, gripping combat that has you fighting as early as possible and keeping shorter games than traditional strategy titles.

What can you tell us about the back story for the game?

The premise of Demigod is that there is a Pantheon of the gods- the supreme court of the universe if you will. The Pantheon is composed of nine gods, however one has recently gone missing. To fill this ninth slot, the Pantheon has created a tournament to determine who will ascend. In Demigod, you are fighting in the tournament for the right to claim a position in the Pantheon.

What sort of game is Demigod? Is it an RTS game? Is it an RPG? Is it an action game?

Demigod is an action game that uses the core of RTS principles with a heavy blend of RPG elements. You fight and play the game as an RTS, but level up, purchase abilities in a skill tree and buy items like you would in an RPG.

You can play the game as one of two very different types of characters; either a one-man army or leading an army. How hard has it been to keep these very different types of gameplay balanced?

Very. One is an RPG character, the other is a RTS style character. The two are wildly different and have posed an intriguing balance challenge.

As a general what sort of different units can you command in the game?

Generals have access to a specific unit and then a common pool of units that all Generals have access to. The units run the gamut, from small numerous minions, to towering giants, to undead spirits.

What kinds of structures can you make in the game?

Aha! This is where the RTS/RPG blend and blurring lines between the two gets us into trouble. In Demigod, you can control and purchase units as a General, but you cannot build structures. You can however capture strategic structures on the map and use them to gain an advantage.

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