|  Mail  |  You might also like GameDaily, Games.com, PlaySavvy, and Joystiq

Interview: SkyFallen talks about Death Track: Resurrection Two


What kinds of vehicles can we expect to see in the full version and how customizable are they?

There are 10 types of futuristic cars, each have its own original design and unique racing and battle characteristics. For example, Boss Car is the fastest car, but its maneuvering capabilities are not that great. Gator is a heavy car with strong armor making it difficult to be smoked, though it can hardly perform a single trick. Straight Edge is really fast and highly maneuverable, but its armor is one of the weakest in the game.
You can customize each car further by buying new parts: engine, armor, or transmission. New engines can influence speed and maximum capacity of nitrous oxide, while armor obviously prevents damage from enemy fire, and transmission influences mobility and control.

What kinds of weapons and power ups can we expect to see in the full version?

In total we have seven different types of weapons, but you can only have three installed at any given time, they are categorized as primary, secondary and rear. Primary weapon are machine guns, laser or plasma guns and are your major contributors to offensive tactics. Secondary weapon are the hard-hitters, they are rocket launchers and terminators. Rear weapon is made to destroy chasing opponents – you can choose from mines or spikes.
Weapons can be improved between the races, and each of it has four upgrade stages. New upgrades become available as you move through Scenario mode.

What multiplayer features will the game have?

The game currently has a single player mode only.

What other aspects of the game do you think are important?

It is important to mention the bonuses that can be found on roads. Bonuses can restore damaged cars, temporarily strengthen defense or attack, refill the amount of ammunition or nitrous oxide, and increase maximal speed. Bonuses are also given for performing complex tricks and destroying massive buildings.Speaking of tricks, there are spring boards on the road which can rocket you into the air and give you momentum to do tricks, which in turn gives players extra bonus points and after they cross the finish line.

There are also buildings littered on the map which have been rigged with mines that can be shot at and detonated. Destroying buildings can give huge amounts of bonus points that can be converted to money and bonuses after the race.Something to keep in mind as well: opponents are not the only source of danger, there are battle robots on certain parts of the roads. You either need to avoid them or minimize the damage you take from them in order to stay alive.

What can you tell us about the game's graphics features?

While developing Death Track: Resurrection, we wanted to pay a lot of attention to graphics, the engine supports practically all modern technologies including harmonic lights, soft particles, car paint and full-screen color correction. Because of this, you will see highly-detailed tracks, spectacular explosions, cars reflection in wet asphalt and many other impressive special effects.

What has the reception been like to the demo of the game?

We've been really happy about the feedback. Many gamers have commented about the great visuals and suggested the idea of choosing a first-person view that makes the game more realistic. They enjoyed many aspects of the gameplay, especially the cars' damage system and dynamic soundtrack. We are very excited to see what happens when the game is released, especially since there were only two tracks in the demo!

When can US gamers expect the game to be released?

The US release is planned for Q4 2008.

Finally is there anything else you wish to say about Death Track: Resurrection?

The game has already been released in Russia and has gained great ratings from players and press. We are now getting ready for the international release, and hope that the rest of the world's gamers will enjoy Death Track: Resurrection as we have.
Advertisement

Our Writers

Steven Wong

Managing Editor

RSS Feed

John Callaham

Senior Editor

RSS Feed

James Murff

Contributing Editor

RSS Feed

Learn more about Big Download