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Review: Fallout 3


Confession time: This reviewer has not played the first two Fallout games (We should download them off of GOG.com) so I came to playing Fallout 3 as a Bethesda Softworks game fan first with just some knowledge of the Fallout franchise from Interplay beforehand. We know that ultra-fans of the first two games could complain that this first/third person game with (mostly) real time elements isn't really a Fallout game. They might have a point, too. Those fans won't have much of an advantage in playing Fallout 3 since the game is so different that the first two entries.

That doesn't mean the game itself is bad, however. Far from it, in fact. Fallout 3, just like Bethsoft's last two Elder Scrolls games, is an extensive open world RPG that just happens to be set in the post-apocalypse Fallout universe, full of 1950's retro-future art designs and some dark humor. Yet this game was made to appeal to the vast majority of gamers who never played the first two Fallout games. In this respect, Fallout 3 certainly meets the high expectations that has been set for it prior to its release.

Gallery: Fallout 3

In a way, playing the intro to Fallout 3 is much like playing the intro to Elder Scrolls IV: Oblivion. Both feature you going through a linear sequence set in an underground location to introduce you to the game's basic gameplay features. Both also feature UK born actors voicing the main character (Patrick Stewart in Oblivion and Liam Nesson as your father in Fallout 3). In Fallout 3's case, however, the game's intro is a little more seamless and integrated into the story more that Oblivion's first sequence. When you are born you get to choose things like your genre and what you will look like in the game's main mode (when you are 19) and it's handled well.

Your character is born in Vault 101, an underground facility that supposedly hasn't been opened in 200 years since the nuclear holocaust of 2077. However there's strange things afoot in the vault and as the final part of the game's intro tells us your father has decided to leave its seemingly protective environment. You head out after him which is where the game really begins.

You quickly discover that Vault 101 is in the Washington DC area and that while the landscape, and familiar landmark locations, has been blasted by the nuclear wars, life has continued, although in a very decrepit state. Fallout 3's big hook in terms of story (at least at first) is the search for your father which adds an emotional underpinning to the main quest. Of course, as you search for your father you run across lots of folks who have been living above ground while you have lived in Vault 101. Some are friendly, some are not, and many want just to use you to get them to perform tasks. As you go though the main storyline in the game you quickly realize that there are things your father may have not told you about the Vault and even himself.

As with the last two Elder Scrolls games, especially Oblivion, Fallout 3 is an open world game and it's not just because once you are out of the Vault you can in theory explore the ruined Washington DC at your leisure. There are a ton of moral choices that you can make in the game via conversing with the various folks and that's what gives Fallout 3 a large part of its appeal and its long lasting gameplay. Another part is the many different side quests that you can take part it. If you go on many of them you will find your gameplay experiences goes well beyond the single player storylines.

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