
However, Big Fish Games recently made Mystery Case Files: Ravenhearst available for $0.99, and the bargain-game-hunter-'cause-I'm-a-broke-ass-father sprang to life within me and nabbed it just from sheer curiosity. And now I get it; three hours of gameplay straight, and I'm hooked on the Hidden Object genre. Why? Read on to find out!
Mystery Case Files: Ravenhearst is, apparently, another game in a series of Hidden Object titles. The conceit this time around centers around Ravenhearst, a creepy manor in the style of Disney's Haunted Mansion, though no overt supernatural activity is at hand. Otherwise, there is a mess of atmosphere in evidence. The artwork is appropriately dark and moody and lush, nearly gothic at times. The ambient sounds -- wind, creaking wood, barely-apprehended whispers, etc. -- are done extremely well and provide just enough of a frisson to add urgency to the situation. I'm one of those who always turns off the background music when I'm playing any game, so I won't speak to the quality of the score, though given the quality of every other element, I'd be willing to bet it's just as good.

Every trick in the book is employed here: objects that blend in with a background wall's color because they aren't their normal color; objects carefully aligned with the room's architecture; objects larger or smaller than they normally are; objects actually hidden behind other objects -- pretty much every way possible to hide an item is done here to great effect. In fact, it's even as insidious as playing upon your expectations of what an item is. I can't tell you how many times I overlooked an object because I had a preconceived notion of what a "comb" should look like. This is not hyperbole: looking for a "comb" took me nearly five minutes of looking around, and the only reason I finally got the right item is because I clicked on what I thought might be the comb handle, only to have it actually turn out to be the handle of what I would call a brush, complete with hairy bristles.

