
What few people knew at the time was that Wanted's movie studio, Universal, was self-funding a Wanted game that was designed to continue the movie's storyline. Developed by GRIN (Bionic Commando) Wanted: Weapons of Fate turned into a third person shooter that's due in stores for the PC and other platforms in early 2009. Big Download got a chance to ask some questions of the game's producer Nick Torchia.
Back in 2007 Universal Pictures showed the interactive division the animatic for the train sequence for the film. We were blown away at what it looked like and especially the concept behind curving bullets. After watching that scene and sitting down with the movie producers to discuss their ideas for the film, we knew that this property simply had to be made into a videogame.
Rather than letting time slip by looking for a development partner, Universal decided to begin production ourselves to ensure that the game could meet the highest standards. And that's situation we have today – GRIN is developing with Universal producing, and WBIE is publishing and distributing the title. All of us at Universal are really proud of the initiative and success we've been experiencing getting the Wanted game made.
Universal has always been a leader in terms of taking video games based on movie properties into different directions; we like to call it the "extension of the universe." Look at games like Riddick, Scarface and The Thing -- they are all separate storylines that extend out of the existing movie world and were not the typical "see the movie and play the movie" experience. Taking the opportunity to extend the universe makes for a better overall gaming experience. When you are not confined to the movie plot, you avoid limiting the talents and imaginations of the game designers. The Wanted universe is just so rich with sub-plots and stories that a creating a "sequel" through the video game just made the most sense.

Did the movie's director and Wanted creator Mark Millar have any input on the game's development?
Mark Millar didn't have too much involvement with the game. We did show him the game early on and we talked to him about the direction we were taking. He gave us his blessing.
The storyline follows Wesley Gibson's storyline after the end of the movie. What hints can you give us about the character's progression in the game?
I wont go into too much detail but I will tell you that in the movie you learn about his relationship with his father, but in the game, you will learn about his mother. The movie always alludes to the fact that Wesley has no real family, that he's sort of a loner character. We explore that and answer many questions but at the same time, we pose a whole bunch of new ones that will need to be answered in the future.


