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Big Ideas: Do gamers mature?


The gaming industry has been around now for over 35 years and shows no signs of slowing down. Those of us who are old enough to have been there right from the beginning remember when games like Pong, crude as they were at the time, seemed sophisticated and high-tech. Decades later, we maintain a delicate balance between heartfelt nostalgia for the great games of our youth, and eager anticipation for the new, shiny titles of the future.

Many who were virtually reared on video games have grown up to become developers themselves, infusing their passions and predilections for the medium into the games they create. Others have entered the industry another way, becoming game journalists, keeping tabs on what's new with an eye toward a continuously growing history. With all this behind us, then, is it safe to ask if we, as gamers, have matured? What would it mean to be a mature gamer? Does it matter if the art and science of gaming evolves?



While the argument that video games are or are not art continues to rage, for the sake of this article I'm going to lump it in with other artistic endeavors like movies, books, and music. When a new art form appears, it will typically go through several phases on its way to maturity. The initial phase is typically a time of wild experimentation, when the boundaries of what this new medium is and can be are fluid and changing. Eventually, certain defining forms begin to appear, and slowly these forms are refined into specific genres or styles. The novel, for instance, has weathered many decades of attempts to define it before settling into its modern form, which contains genres like science fiction, romance, biography, etc. Certainly there is still a great deal of experimentation to be found in the modern novel, but for the most part the medium as a whole has matured to the point where its boundaries have become well-defined.

On the other hand, a medium like music will likely never approach a state where it will freeze into easy definition. Obviously there are already many genres at hand -- rock, jazz, classical, big band, reggae, electronica, etc. -- but rather than reaching this stage and stopping, new forms of music are being created and discovered all the time. Or, perhaps it's more to the point that due to the fluid nature of the medium, subcategorizing is a fruitless exercise and all music should simply be appreciated for what it is, and not for the facile labels we impose upon it.

So this begs the question: what sort of medium is the video game?


Many of the early video games were relatively simple affairs, with easily-grasped mechanics, a direct objective, and at best, some rudimentary story or plot. As the medium grew, and the hardware available developed in sophistication and power, games themselves became increasingly more complex and multilayered. As games gave their audience more, the audience in turn demanded more of games. We have now reached a point in time where it's difficult to imagine a type of game that can't be made with enough time and effort. Does this mean that we've attained a kind of maturity?

If we look at the definition of maturity as including discernment, then we come away with a mixed bag. While it's true that we now have games that cater to virtually every taste, all this means is that we've traded purity of focus for choice; we haven't seen the apotheosis of any particular game genre. In most ways, the field is still in development, with experimentation still rife among the game developer community. In this, then, the gaming industry resembles the music industry, and of course there's nothing wrong with that.


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