
Movement is controlled by the directional keys, and basic attacks are accomplished by the shift key. Additionally, psionic powers are in force, and special weapons are scattered throughout the various levels for your characters to use.
One way in which HGSE makes a difference is in its ability for two players to play cooperatively by sharing the keyboard. The key bindings are customizable, making it easy to configure things so the two players aren't crowding each other. The game also supports joystick control, so if that's your preferred control mode, you're covered.
There are six levels of difficulty, ranging from "On vacation" at the bottom end, to "Just kill me now" at the top end. While the default difficulty places you in the middle of the two extremes, play was very easy. Playing with any of the four characters proved to be a simple point and shoot affair; even when a large mass of enemies converged on my character's location, it was a trivial task to dispatch them all without worrying about taking any damage.

Along the way, the environment plays a small role in managing threat -- there are pipes that vent poisonous gas that accelerate damage, and these damage the enemy as well. There are also destructible barrels filled with explosives that are useful for taking out a clustered bunch of enemies, though if you're standing too close to them, you'll take damage as well.
Some areas are locked off, requiring a keycard to open them, which you'll need to scour the area to find. Some areas are barricaded by unidirectional fields of force -- they will allow movement through them in only one direction. To bypass these, you'll need to find the mechanism that reverses the polarity of the field. You'll also wander across a terminal that lays out a map of the area, but you'll need to memorize it as you can't take it with you.
In all, Hollow Ground Special Edition isn't a terrible game, it's just sort of dull. It's possible that gameplay becomes more engaging the father downward into the bunker one travels, but you'll have to purchase the game to test that hypothesis. You can pick up the Mac demo or the PC version right here on Big Download.


Thank you for the review, Akela. Maybe I can fill in a few details.
Weapons have to match the mercenaries, they each get four. Those can be found in the instructions available from the main menu along with a great deal of other tidbits; such as how to press 'm' to bring up the the map after you've gotten it from a terminal. You need a map upgrade for that. There is one available for free in one of the demo levels, if you can find it.
There's water here and there, as you mentioned. Wading through it can be slow work, as can be climbing up stairs or over uneven surfaces. Going down stairs or jumping down from a height can make the player accelerate.
Environment can play a pretty big role in how long you survive. About half the levels were designed with enough trickery to give a shrewd player a significant advantage. There are moving walls and hidden passages and strategic points, such as: a player's advantage when on higher ground; the ability some weapons have to shoot across walls; and cutting floor power, if you can find the source.
The game does get harder as it progresses, and there are no boss monsters in the demo levels. Play a registered copy and I promise you won't survive to the 40th level until you've played many times.
Posted at 2:40PM on Oct 21st 2008 by Blackwight