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3D Realms head man critical of Max Payne movie

Now that the Max Payne movie is out in theaters and apparently bringing in decent box office receipts, one of the people instrumental in bringing the original game to life has said some rather critical things about the movie adaptation.

In speaking to Edge Online, 3D Realms head Scott Miller (who helped to develop the original game with the team at Remedy) stated he "could go on and on" talking about the issues he had with the Max Payne movie, from story points to character development to narrative structure. Miller says, "A big problem with the film is that we do not really know what is driving Max until we see the flashback scene showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason! Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him."

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