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BlizzCon 2008: Hands on with StarCraft II - The Units

As I talked about earlier the way to go right now in the multiplayer game is to build defensive structures. Cannons, bunkers, etc... They absolutely demolish enemy forces. Of course with this being removed from the multiplayer game one cannot just sit there and build hundreds of Protoss cannons to kill your opponent.

Ground units are plentiful, and they all seem a little bland right now in their overall abilities – no doubt they are still being fine tuned. It appears that all the races are getting a unit that can jump over short range terrain or structures. This is really nice if you want to attack something that is on a lower ledge then you're on. Just jump down from above and kill your unsuspecting enemy.

Another feature of some of the Protoss units which I mentioned earlier is their ability to warp around at will. The uses here are almost endless and will no doubt provide headaches for players trying to defend against strategies using such attacks. The ability to move quickly in and out of a situation however is countered by the fact that these units have relatively low health and can quickly be destroyed by a force with upgraded weaponry.

Gallery: Starcraft 2



This generally leads into the fact that many veteran players of StarCraft I will tell with enthusiasm – upgrade your weapons as soon as you can. That little extra push was helpful in StarCraft I, and in StarCraft II it looks like it can make the difference between winning a game and losing a game.

The flying units of StarCraft II seem to be in the process of being flushed out. They are not as powerful as in StarCraft I yet, but then again most of their abilities were not working. One of the key strategies I used when playing as a Terran was to build a dozen or so command ships and send them in all at once on one target. This wasn't exactly working as I thought it would in StarCraft II, as the ships for some reason had very little health – they were able to be taken down quite quickly from ground based units. I am hopeful that this will become a viable strategy again upon release.

Overall I enjoyed my experience sitting down with the latest build of StarCraft II. While everything wasn't working yet – it is certainly looking to be a blockbuster game. It will be interesting to watch the development of the units and forces as certain things are removed from the multiplayer game – woe is the player who relies on bunkers too much.

It was also announced that StarCraft II will be coming out before Diablo III. With the release of Wrath of the Lich King this year, one has to wonder if StarCraft II will be coming out around this time next year. With the game play level at what it is now, I have to imagine that is a distinctive possibility.

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