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Tiberium canceled; unknown number of EALA team members released


One of Electronic Arts' major in-development games has been put to pasture. That game is Tiberium, a tactical strategy-shooter game set in the traditional Command and Conquer universe. Announced with much hype via a Game Informer cover story early in 2008, Tiberium was being handled by EA's Los Angeles studio for a planned release this fall. However the game seemed to get in development trouble from the start as EA did not show it in any of its 2008 press events nor at last July's E3. A couple of months ago, EA execs announced the game's delay to their fiscal 2010 time period.

Rumors of the game's cancellation first appeared in last month's Game Informer magazine. At the time of the magazine's story Big Download emailed EA PR reps for confirmation who at that time told us the game was still under development. However Kotaku has posted up what they say is an internal memo from EA confirming the cancellation of Tiberium. The reasons are simple, according to the memo: "The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."

The memo also states that "this action will result in several individuals on the team being released." Exact numbers were not mentioned but the memo does state EA will try to place those affected team members within other projects at EALA or other studios within the publisher.

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