
In 1999, Gearbox Software debuted their first game: the extremely impressive Half-Life: Opposing Force. An expansion pack to Valve's classic shooter, the game's story line took place in the same setting and time frame as the original Half-Life game. Nearly 10 years later, it seems developer Crytek has taken a few pages from Gearbox's notebook to make Crysis Warhead, a stand alone expansion with a fun (if very short) single player experience that's combined with a separate multiplayer component that Crytek has now renamed Crysis Wars.
Let's look first at the single player portion which like Half-Life: Opposing Force tells another tale that runs parallel to the events in 2007's Crysis. If you are picking up Crysis Warhead without playing the original game you might likely get confused as to what's going on; there's no real intro into what you are really getting into, unlike the first Crysis. You just know that your character, the nano-suit wearing British special forces Sargent "Psycho" Sykes, is on this island in the near future that's filled with North Korean troops and you have to take them out.

Crysis didn't really deal much with how your character evolves in the course of the game; you were basically just a guy who killed things. Crysis Warhead is actually a deeper game in terms of trying to make Sykes more than just a run-and-gun shooter. He has a friendly relationship with another character, a drop-ship pilot named O'Neil. As you play through the game you learn that O'Neil was training years before the game's event to join the nano-suit wearing special forces group alongside Sykes but basically washed out. This buddy cop set-up in Crysis Warhead gives the game a little extra heft it might not have otherwise.

There's actually little that is really "new" in the single-player game. There are few new weapons to play with like some mines that you throw down and are designed to detonate when a vehicle runs over them as well as a new grenade launcher. AI in the game is basically the same as in the original Crysis and that means it's better than most. There's been an attempt to improve the hovering alien's AI performance this time around but it's basically the same kind of behavior that the original game had; they tend to still charge and leap at you for the most part but they have also learned a couple of new defensive tricks that we won't spoil here.



goood!Posted at 12:22PM on Sep 21st 2008 by vasiosste