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John Carmack talks about multi-threading in Rage

When it comes to game engine programming there are few that can match id Software's John Carmack and at Intel's recent developers forum he took the stage at a keynote address to talk about how their id Tech 5 engine will use multi-threading for their upcoming action game Rage.

As reported by bit-tech.net, Carmack stated that using multi-threading, all of the rendering for Rage is offloaded onto just one processor core using id Tech 5. A separate thread handles other jobs such as "running analysis over what's being rendered, managing the streaming of information from DVDs and hard drives, decompressing all of it, transcoding the formats that are useful for GPUs, and so on." Other threads can handle features like collision detection and AI.

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