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Alt-Tab: Can RPG + RTS = cute baby?


One of the biggest problems for real-time strategy (RTS) games has been the detached and disinterested attitude many players exhibit when faced with playing them. More often than not, a lot of people who consistently play RTS games are doing so out of their love for the strategy element. That's all well and good, but there's a caveat: The problem continues. Why? It does so because the cache of players who're highly dedicated to RTS games don't count for much of the PC gaming contingent.

I've considered Relic Entertainment a top-drawer developer ever since I casually sat down to play Homeworld 2, only to discover a game that would absorb several tens of hours of my life. So when initial previews revealed that Dawn of War 2 (DoW2) wouldn't focus on player-built structures, I was intrigued. I continued to read up on the game and subsequently found even more provocative information. Players will only control five or so squads in any one battle? These squads are to stay with you over the course of the game? This was a glaringly unprecedented change, and I loved it.

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