Despite piracy, Crysis was still profitable
Well it appears than even all that illegal downloading of Crysis wasn't enough to totally sink the ship at Crytek. IGN reports that during a speech this week at the Games Convention Developers Conference in Leipzig, Germany, Yerli stated that Crysis was actually profitable, saying, "if it wasn't profitable I wouldn't be able to stand here." The actual cost of develping the game was 15 million Euros (about $22 million). The second game in the series, Crysis Warhead, is due out in mid-September.
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Reader Comments (Page 1 of 1)
Doesn't mean Crysis Warhead will make money.
Fool me once, shame on you. Fool me twice, shame on me. I seriously doubt I'll buy this Crysis since I already paid for the beta, the original Crysis.
Crytek released Crysis way before it was ready and pulled anchor almost immediately after it was released. The MP was a bust; worst in-game hacks since the original Diablo (Nothing like 30 nukes going off in 20 seconds to ruin a game). I never finished the 3rd act of SP because of crashes on an otherwise rock-solid PC. From the forums it sounds like it was wash anyway. The patches came so slow that most of the community left, leaving the hackers/script kiddies. Too bad, the game had a lot of promise too.
Companies don't seem to care about their reputations, thinking the next game will pull people back regardless. Blizzard gets it; most companies don't. Posted at 9:34AM on Aug 30th 2008 by seforest
That's quite a low budget actually. A lot of multiplats are about $50 mil.Posted at 3:15PM on Aug 19th 2008 by Haggard



Glad to hear they were profitable despite the negative public perception. I had a blast with Crysis and can't wait for Warhead.
...bysmittyPosted at 1:11PM on Aug 19th 2008 by bysmitty