
Given the name similarity to Dungeon Siege, the fantasy role-playing game created and also developed by Gas Powered Games, one would reasonably led to believe that Space Siege is a sci-fi action RPG set in space. Those people would be wrong. Space Siege is actually a survival horror game that's more closely related to isometric shooters like Shadowgrounds than action RPG's like Diablo. There's nothing fundamentally wrong with the approach, but those looking for the depth of Dungeon Siege in a sci-fi setting need to seriously adjust their expectations. There are some minor RPG-like elements to the game, like modifying some of the character's stats and a skill tree, but not much else beyond them. There are no side quests, there's minimal NPC interaction, and no loot/inventory system outside of the weapons selection. Simply put, the game is a straight-up shooter than happens to look a lot like an RPG.
Once you get past the fact that Space Siege isn't much of an RPG, you can start appreciating the game for what it is. The story involves humanity's exodus from earth as an unstoppable alien force called the Kerak sweep in to systematically exterminate the human race. You play as Sgt. Seth Walker, a military robotics engineer who happens to be quite handy various kinds of weaponry. He helps evacuate earth aboard the Armstrong, a colony ship turned refugee vessel, but a Kerak ship latches onto it at the last minute, allowing invaders to come pouring in. The game centers on Seth's journey as he confronts the alien threat using overwhelming firepower, a robotic sidekick, and possibly cybernetic body parts that unlock special powers. 
Much of the game's hype hinges on the player's decision to install cybernetic components. Installing cybernetics isn't necessary to win the game, but they provide performance bonuses, plus a number of special abilities and weapons will require some kind of cybernetic augmentation. However, installing cybernetic parts irrevocably lowers one's "humanity," measured by a humanity bar. Having cybernetic body parts mostly works in place of a difficulty slider. Staying 100% human will result in a more difficult game and installing new parts and unlocking special powers will ease that difficulty. Now, if the game were challenging to start with. We played through as completely human, partially augmented, and completely decked out with a robotic body. Apart from the coolness factor that comes from unlocking cyber-powers and carrying around gigantic cyborg-only guns, the enhancements only make a relatively easy game easier. With the exception of the final boss, you can plow through most of the game without much trouble. Lobbing a stun grenade followed by a handful of explosives is usually enough to wipe out most groups. Using upgrade components (the game's only collectible resource) alone to boost up armor, health and damage stats work extremely well in overcoming the game's enemies. Furthermore, there are two final tier powers reserved only for characters that manage to stay at least 90% human, and they make Seth so powerful that there's practically no point in cybernetics.
The game's greatest disappointment comes from shallow treatment of the "man or machine" theme. It's fine to leave the human or cybernetics decision to the player, but the feature doesn't have nearly as much impact as it should. There's not enough NPC interaction to judge whether cybernetics are really eating away at your humanity. Characters simply chime in over the radio to comment on whether or not you should install something to get a fighting edge. The end sequence generally hinges on one decision that doesn't directly relate to cyborg enhancements, but the game plays out the same way, right down to the final boss, using slightly altered dialogue and motivation. Similarly, there are only slight changes the end cinematic and narrative based on your decisions.


Very good review. I appreciate the objective point of view. Unfortunately it does just stand to cement my impressions from the demo. It is a game that I very much want to like but just does too many things wrong, half-assed, or just not to my tastes. Shame because it looks like it could have been a great game with some design tweaks and more time in the oven. Also a shame to see Gas Powered's reputation take a dive. So far they've only done good to great games. Now I will be a little more leery before jumping on their future projects. Maybe I'll pick it up once I can snag it off Steam for $10-$15 but until then Chris Taylor and Co will have to wait to see my money. With any luck Demigod will deliver and redeem them.
...bysmittyPosted at 8:26AM on Aug 18th 2008 by bysmitty