Eternity Child designer quits game industry
Eternity's Child is an episodic series of hand-drawn fairy tales created for WiiWare and PC, the latter platform seeing distribution via Valve's Steam service. Though critics and consumers are complimentary toward Bernard's fantastic art style, statements concerning the allegedly horrible gameplay were made in the comments thread of a Destructoid review, which prompted Bernard to angrily retort.
"Eternity's Child was fun to work on," writes Bernard, but he also admits that it was simultaneously horrible due to not have sufficient funds to develop the game.
Apparently fed up with the negativity, Bernard wrote that he plans to exit the industry "In a couple weeks ... with a big boom that no one is expecting, and it will even make haters shut up."
Reader Comments (Page 1 of 1)
I'm with you Steven. My experience with EC was almost exactly the same as yours. I purchased it excited to give a creative new indie project a try and then reality sunk in 15 seconds (and 3 deaths) into the game. I feel for the guy but come on... welcome to the games industry. This industry has crushed the spirits of thousands of wanna-be designers before him and will only get worse since every 12 year old out there thinks they are the next Will Wright or Cliffy B. He should learn from the experience and make a better game next time but if he'd be more happy doing graphic novels that might be for the best. The art was by far the best part of the game.
...bysmittyPosted at 4:03PM on Aug 12th 2008 by bysmitty



Too bad. On the one hand, it's a very broken game, but I didn't exactly hate it. I would have forgiven the funky looking, stiff, characters if at least the jumping mechanic worked. It would have been nice to see some major fixes and improvements happen. On the other hand, it's not like the game had enough innovation or charm to be missed.Posted at 2:42PM on Aug 12th 2008 by Steven Wong