The fantasy MMO Fury, the product of the Australian based developer Auran, had tons of hype and even an extensive beta contest where people could win tons of prizes. None of that mattered when the game officially launched in late October (Gamecock handled the US distribution). Riddled with bugs the game failed to attrack an audience and by the end of 2007 Auran had shut down its operations.
Fury itself kept running with a skeleton crew and a few months ago tried to re-launch as Fury League, but it seems like nothing could generate an audience for the game. Now the game's official forums have posted up word that Fury's servers are due to shut down later this week and even the game's web site will go down as well. As the message states, "To all those players who have enjoyed Fury and played countless battles, I am sorry that we could not find a viable business model that would allow you to continue playing. To all those naysayers and doomsdayers, we know that deep down you wanted Fury to succeed. Have fun with your parting wishes :)."
Reader Comments (Page 1 of 1)
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It always baffles me why a new/small development team would take on the mammoth task of pushing an MMO out into such a oversaturated market. The upkeep of an MMO alone is difficult, but then competing with giants like WoW and Star Wars Galaxies (wait, Star Wars what? I kid, I kid) is just daft.
Sad to see to them go, but like bysmitty said, can't say I'm suprised.Posted at 12:23PM on Aug 5th 2008 by RobbieL



Damn sad to see a company and their flagship game fail like this. MMOs seem to be as cut-throat as they come though needing a constant stream of money for server costs and maintenance combined with a NEED for a strong community of users which can easily be influenced by any number of larger budget games. MMOs are a very big gamble even for large publishers with deep pockets, I can't say I'm surprised to see a small time dev losing on their bet.
...bysmittyPosted at 10:02AM on Aug 5th 2008 by bysmitty