During last week's annual QuakeCon gathering, John Carmack spoke about the iPhone as a viable gaming platform. He lamented not having one ready for the iPhone's debut last year, nor for the iPhone 3G last month. Carmack then mentioned occasionally making comments that landed him on Steve Jobs' "shi* list," such as not understanding gaming. Perhaps caught up in the spirit of his statement, Carmack recently expanded on his thoughts with Eurogamer.
Speaking as frankly as usual, Carmack told Eurogamer that "Steve Jobs doesn't care about games." He then readily admitted that this comment would likely put him back near the top of Jobs' special list, but maintained his "general opinion. He's not a gamer."
At QuakeCon, Carmack predicted success for gaming on the iPhone, even going so far as to say that "it could be the type of thing that really makes inroads into...does it kill the PSP," though for structural reasons, probably not Nintendo's DS.
id Software currently has two iPhone projects in the works, though Carmack confirmed that neither is a port from the company's library of Doom, Quake and Wolfenstein titles.

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Well Job's non-gaming-ness has been apparent in all apple products for years and years. 'Mac gaming' is pretty much an oxymoron at this point. Apple could be putting together viable gaming machines but if they don't care about the market, the market won't care about them.
As for the iPhone, it may have a bit of horsepower, certainly more than a DS, but not likely more than a PSP. The real problem with the iPhone as a gaming platform though is that IT DOESN'T HAVE ANY BUTTONS. The accelerometer is only useful in games like monkeyball or for quick gameplay mechanics like reloading. So the touch screen is the only control method left and even that isn't very viable since it doesn't work well with a stylus so you left with just smearing your finger all over the screen and obstruction 3/4th your view in the process.
...bysmittyPosted at 7:51AM on Aug 5th 2008 by bysmitty