Carmack talks Doom 4, Rage development
Despite developer id Software's upcoming Rage and Doom 4 titles both being built using id Tech 5, famed developer John Carmack believes that Doom 4's aesthetics will outshine those of Rage, according to an interview conducted with Maximum PC.
"[Doom 4 is] going to be a 30Hz game," said Carmack to Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
One of the main goals with id Tech 5, the technological successor Doom 3's id Tech 4 engine, was versatility. "We knew when we were starting this generation of technology that the consoles were taking over the preeminence for the types of games we'd been making-the AAA media-rich blockbusters were on the consoles," says Carmack. "We needed a solution that would be portable across 360, PS3, PC, and OS X, but we didn't want to abandon our PC roots."
Such logical and realistic planning has resulted in Rage -- and presumably Doom 4 -- being developed for PC, Xbox 360, and PS3 simultaneously. Such a scenario is all too common in the modern gaming industry, but id Software has taken their commitment to servicing fans of most platforms one step further: for the first time, id Software has committed a single team of experts to the development of all versions of Rage.
"We didn't want to have to go out to any other companies to produce these games," explains Carmack. "We wanted to say OK, here's the build and run the same build on the PC, the 360, and the PS3. We still have to go through one extra step to build it on the Mac. But it really does work that way on the other [console] platforms. Right now, you check the stuff in, the next day you get the build reports, which says, 'here it is [ready to go] on these three platforms.' So that's one of the core technical aspects."
Visit MaximumPC.com to read the full interview.
"[Doom 4 is] going to be a 30Hz game," said Carmack to Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
One of the main goals with id Tech 5, the technological successor Doom 3's id Tech 4 engine, was versatility. "We knew when we were starting this generation of technology that the consoles were taking over the preeminence for the types of games we'd been making-the AAA media-rich blockbusters were on the consoles," says Carmack. "We needed a solution that would be portable across 360, PS3, PC, and OS X, but we didn't want to abandon our PC roots."
Such logical and realistic planning has resulted in Rage -- and presumably Doom 4 -- being developed for PC, Xbox 360, and PS3 simultaneously. Such a scenario is all too common in the modern gaming industry, but id Software has taken their commitment to servicing fans of most platforms one step further: for the first time, id Software has committed a single team of experts to the development of all versions of Rage.
"We didn't want to have to go out to any other companies to produce these games," explains Carmack. "We wanted to say OK, here's the build and run the same build on the PC, the 360, and the PS3. We still have to go through one extra step to build it on the Mac. But it really does work that way on the other [console] platforms. Right now, you check the stuff in, the next day you get the build reports, which says, 'here it is [ready to go] on these three platforms.' So that's one of the core technical aspects."
Visit MaximumPC.com to read the full interview.
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