Such a game is Depths of Peril, a top-down isometric RPG in the style of Diablo, Ultima VIII, etc. There are many qualities unique to this title that makes it stand out from the pack, including some of the most complex and vast histories in any game I've ever played, and gameplay which does a great job of simulating the MMO experience, even though Depths of Peril is a single-player game. We take a look after the jump.

Movement is entirely by left-click, and items that can be used highlight when moused over. A right-click selects the item without using it, and the left-click uses the item, whatever its purpose. This general-purpose function serves gameplay well. Despite its similarity to other such games, DoP still serves up a tutorial that explains how to navigate the world and offers hints and help at opportune times.
At launch, one chooses between four roles: Warrior, Rogue, Mage, or Priest. Descriptions for each are very well-written in a narrative style that helps immersion. There are two advanced options: Hardcore, where death is permanent, and the Loner Challenge, which refers to the Covenant feature of gameplay. Because this relates to the Power Rankings UI item mentioned earlier, we'll talk about it now.

It must be said that it is possible to play for quite a while without involving the factional gameplay element. In fact, the demo itself allows for a great deal of playtime without limitations. Buying the game outright opens up more land to explore, more storyline to enjoy, and the ability to progress beyond level 7. And of course, the warm fuzzies one gets by supporting indie game development.

DoP AI tends towards tenacity, with enemies coming after you immediately upon your entering the same portion of the screen as they inhabit. It's not uncommon to fight one opponent, only to be suddenly swarmed by a group of foes charging in from the periphery of the screen. Thus, careful navigation of the area is key, to avoid getting mobbed by the relentless waves of monsters.
If there is one gripe I have with the game, it's with its graphics. The palette, while colorful, has little variance of shade, meaning that every object competes with every other object for visual dominance. It's sometimes difficult to tell one thing from another, and with no parallax scrolling to mention, sometimes this makes for a confusing play session. It's clear that these objects and characters were rendered in 3D, but the fixed perspective negates that effect. Having said that, however, the variance in enemies and level of competence in the artwork manage to offset the look somewhat.
In all, Depths of Peril is well-worth a look. For those who love this type of hack-and-slash RPG action, the gameplay is addictive enough that you may want to purchase it after a couple of hours. It's clear that a lot of thought has gone into development of this title, as mere perusal of the tomes and tomes of backstory will attest. It's the gameplay that will keep you, however, and at least until Diablo 3 arrives, you'll enjoy your time in Jorvik.


