
McGee was interviewed by 2024.org at length about what he calls a "transformation game." There are no other games like it, thus by American's rule -- it defines its own genre. Grimm's NPCs and AI serve only two purposes: to communicate the story, and to stop Grimm from turning their fairly tale world dark. Whatever you do and wherever you go you'll have a direct impact on their world, and the world's inhabitants resist those actions by literally "cleaning" the darkness Grimm spreads. Oh boy... this definitely sounds like typical (in a good way!) American McGee!
Grimm is set to release on July 31exclusively on GameTap and will have 24 thirty minute episodes. Each new episode will be released once per week in the same pre-determined time slot -- just like a television series. According to McGee, it is the first "true" episodic game. We're anxious to find out how this all plays out and whether American has returned to his ingenious game making ways.
[via Blue's News]


I love the artwork and the episodic idea. I'm looking forward to this one.Posted at 4:51PM on Jun 25th 2008 by sorensilk