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American McGee talks Grimm


American McGee has been involved with some great games (Doom 1 & 2, Quake 1 & 2 and Alice) over the years. But the last game he laid hands on -- Bad Day LA -- was so bad it gave everyone pause. With Grimm, he's going back to his specialty -- tweaking the crap out of fairy tales in his own bizarre way.

McGee was interviewed by 2024.org at length about what he calls a "transformation game." There are no other games like it, thus by American's rule -- it defines its own genre. Grimm's NPCs and AI serve only two purposes: to communicate the story, and to stop Grimm from turning their fairly tale world dark. Whatever you do and wherever you go you'll have a direct impact on their world, and the world's inhabitants resist those actions by literally "cleaning" the darkness Grimm spreads. Oh boy... this definitely sounds like typical (in a good way!) American McGee!

Grimm is set to release on July 31exclusively on GameTap and will have 24 thirty minute episodes. Each new episode will be released once per week in the same pre-determined time slot -- just like a television series. According to McGee, it is the first "true" episodic game. We're anxious to find out how this all plays out and whether American has returned to his ingenious game making ways.

[via Blue's News]

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