It was one of the most anticipated games of 2007 and the final release of 2K Games' first person shooter BioShock was one of the most critically acclaimed games of the year. But should the game have failed? That was the premise of the chat made by 2K Boston lead programmer Chris Kline at this week's Paris GDC event. Gamasutra has a report on the speech where Kline admitted, " . . . it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game."
So what happened to make the game a success? Kline talked about a number of the changed they made to BioShock over the course of its development. One was made after the game was shown to the media at E3 2006 where the team decided to market the game as more of a pure shooter than a mix of shooter and RPG. Kline stated, " . . . .when we presented it as a shooter people started getting more excited about it. Even the team."
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