Demiurge head describes BioWare relationship, ponders piracy problem
Demiurge has made itself out to be one of those studios you can depend on. If you have a huge, expensive, killer-IP, AAA title, and you need some extra hands -- Demiurge is the company to call. But since it's (so far) produced little stand-alone, original content, its workers are unsung heroes of the gaming industry. No longer!
In the wake of the release of Mass Effect for the PC (a port on which Demiurge did much of the work), Shacknews interviewed head honcho Al Reed, asking him about the company's past, present, and future. It's a great read if you want an inside look at the video game industry.
Notably, Reed revealed which PC improvements in Mass Effect were invented by Demiurge rather than BioWare -- configurable hotbar buttons and individual squad mate commands. He lamented the piracy situation, saying "I don't know what the right solution is ... I wish someone did!" Finally, he laid out his company's future plans, which finally include some original, in-house games.
In the wake of the release of Mass Effect for the PC (a port on which Demiurge did much of the work), Shacknews interviewed head honcho Al Reed, asking him about the company's past, present, and future. It's a great read if you want an inside look at the video game industry.
Notably, Reed revealed which PC improvements in Mass Effect were invented by Demiurge rather than BioWare -- configurable hotbar buttons and individual squad mate commands. He lamented the piracy situation, saying "I don't know what the right solution is ... I wish someone did!" Finally, he laid out his company's future plans, which finally include some original, in-house games.
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