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New Starcraft Q&A outlines map-making and mods


Continuing their long line of Q&A sessions, the developers over at Blizzard have revealed some more information concerning the map-making and modding capabilities of the Starcraft 2 editor. Before answering the questions, they came right out and said "anything you can do in Warcraft 3's editor, you can do in Starcraft 2's editor". With that disclaimer, let's take a look at all the new features!

  • You can blend attributes of races, such as making Terrans regenerate or Zerg have shields
  • Custom races will be able to be loaded in melee as long as the mod that runs them is currently on. In other words, you will no longer have to join a team or choose at the start of the round through an in-game selection to obtain a custom race in a map. You can do it in the lobby!
  • Elements from third-party editors will be added to the official editor
  • Custom data files will be completely supported
  • All database files will be completely available for modders and map-makers to utilize
This is some awesome stuff, especially since Warcraft 3 has a such a large modding community. Check out the Q&A on the official forums.

Gallery: Starcraft 2


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