Universities generally teach acting for theatre or film (movies or television). But games? Not usually. The
University of Wisconsin at Madison, however, is changing that. Teaming up with
Raven Software, the theatre department at UW-M is offering curriculum on how to mo-cap act for video-games. The new trend of 3D animation in games is definitely oriented around motion capturing, and with professional actors learning how to interact with developers and use the mo-cap technology, it's a fair bet that character animation is going to definitely get more fluid.
Besides being the first gaming-oriented mo-cap class we can think of, it's also one of the first times we've ever heard of a respected university using games as curriculum outside of computer science classes. Could these be a trend towards including interactive media in other courses, such as writing or art? We certainly hope so.
[Via
ArsTechnica]
They should try teaching their students how to actually hold swords firstPosted at 6:27PM on May 22nd 2008 by Master Bruce