The impressive level design of Sacred 2
If you're the type of gamer who dreams of someday becoming a game creator, then we suggest taking a look at Janosch Toth's blog entry over at IGN. It's an interesting look at his creation process when making levels for Sacred 2. Heck, it's actually a worthy read even if you don't plan to put your brow to the burner in the videogame industry. Yet if the promise of intellectual stimuli doesn't sound appealing to you, then we should also mention there are some pretty sweet pictures involved as well.
The amazing thing is that Janosch creates these levels without a pre-drawn blueprint of any kind. That's right, this guy just imagines the levels in his head and puts the mouse to work. If the images of the end-product are any indication then the method seems to be quite effective for him. Everything from the lighting to the layout of his levels seems very well executed. We were especially impressed with texturing work in his cemetery design.
The amazing thing is that Janosch creates these levels without a pre-drawn blueprint of any kind. That's right, this guy just imagines the levels in his head and puts the mouse to work. If the images of the end-product are any indication then the method seems to be quite effective for him. Everything from the lighting to the layout of his levels seems very well executed. We were especially impressed with texturing work in his cemetery design.
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