Twilight of the Arnor picks up some time after Dark Avatar, and the galaxy is in rough shape. The evil Drengin Empire still maintains major control while the Dread Lords quietly manipulate things from behind the scenes until it comes time to step out with a show of force. Fortunately, all hope isn't lost. The humans located the last of the Arnor, the ancient precursor race that holds the secret to defeating the Dread Lords. While the story might seem like pretty standard for space operas, the expansion delivers plenty of fantastic gameplay improvements and tweaks to make it compelling and keeps Galactic Civilizations II placed among the best strategy games around. Conquer the galaxy after the jump

The list of enhancements and game tweaks goes on, but general tasks like empire and economy management are much improved. Players can bring up a list of all the leases and maintenance across the empire to find out where all the money is going. Highlighting a technology now provides a numeric listing of its bonuses, which makes planning significantly easier. Those players that can't get enough exploration out of their game now have the option to generate Immense maps to overcome, or they can create their own with the map customization tool. Twilight of the Arnor closes off GalCiv2 with a huge send off by including a large host of customization tools. Custom races can even have their own unique technology trees, along with tools to create custom scenarios, campaigns and planetary improvements.
Twilight of the Arnor leaves practically nothing to be desired, and it's the near perfect expansion to close out the GalCiv2 storyline. Its weakest point comes surprisingly from the Terror Star, a massive superweapon that consumes stars and destroys solar systems. It's meant as an end game clean-up option, and it's a blast to use, but it requires a large amount of resources to build and moves so dreadfully slow that it's usually far easier to eliminate rival factions using more traditional means. We still have a few issues regarding some of the gameplay, mostly carried over from previous chapters. Spies are a little too easy to overcome, especially given the amount of time an resources that goes into producing them. It still takes an extraordinary amount of time and resources to establish close relations with a race to form an alliance, even with the artificial intelligence updates, which makes one chapter in the campaign feel very drawn out. It would also be nice to have a strong visual indicator or announcement letting players know when a rival race is wiped out. Yet these concerns can be overlooked, since Twilight of the Arnor brings so many great features to GalCiv2.Current fans shouldn't have to think very hard about picking up this expansion. Twilight of the Arnor makes GalCiv2 almost feel like a new game. Altogether, one of the best turn-based empire building strategy games out today is improved in practically every sense, which makes it one incredible send off for the series.
Download the Galactic Civilizations II Gold Demo

